This penalty increases as time goes on, and higher difficulty levels will make Expectations increase faster. Every few Turns, your Population will demand more progress - this is represented by a negative Support penalty. ExpectationsĮxpectations are effectively a countdown to defeat. Certain sites for Cities (such as Lava Tubes) have natural bonuses to Radiation protection. Raising Radiation protection to its maximum of 5 will ensure solid Comfort of Living bonuses. Radiation is a unique mechanic that negatively impacts Comfort of Living. Terraforming can increase Comfort planetwide. Increasing Comfort can lead to big boosts of Support. Comfort of LivingĬomfort of Living is a measure of how comfortable your Population is this number determines how much Support each Population generates. Robots also grant an Expansion, but they do not generate Support. Each Population grants you 1 Expansion from a City. Population is a measure of how many people you have living on Mars. Completing at least 25% of your objectives will unlock several starting bonuses for your next playthrough, regardless of whether you succeed or fail. Support is a measure of how enthusiastic your Population is about your mission on Mars. Space Projects often confer planetwide bonuses and are the most reliable way to increase Sea Level. You'll need a Trade Route to get Resources up to these Projects. Space Projects are a special type of Project that are built in Space. Mines can be built on certain Planet Locations without the use of a Project card they will often generate some Resources or a Support bonus depending on what's on the tile. Red Projects are used for Planet Locations, the hexes next to Cities on the Planet Map. Planet Locationsīlue Projects are used for placing Buildings inside of Cities at City Locations (the circles of empty land). If you decide not to pick a Project, you can gain 1 Science instead you can also discard Projects for 1 Science apiece. Each Turn, you can pick 1 of 3 random Projects. Projects are the various Buildings you can make in the game. Therefore, the best strategy is to build it in the middle of a bunch of Buildings that produce Food. For example, the Soil Factory does not produce any Resources on its own, but it gives a +1 Food bonus to all Food-producing Buildings next to it. Rocks cost Power to destroy.Ĭertain buildings will grant a bonus if built adjacent (next to) another building. Rocks can also block building on open spaces if there's no clear path from the space to your Headquarters. You cannot build on these tiles until they're removed. Rocks may block some spaces in your City. Beyond that, you have a whole lot of open spaces connected by roads. All Cities have a Headquarters that provides 1 Population and 1 Support per Turn. City ViewĬlicking on a City will take you into the city-building portion of the game. Exploration costs Power if done by a Leader, and other methods usually have a cooldown of several Turns. You can Build Space Projects and other Buildings to unlock additional uses of Exploration. All Leaders have the "Explore" Skill by default, and you'll also get Exploration Satellites for free a few Turns into a new game. You cannot move into new areas of Mars without Exploring locations first. Unexplored Locations are marked with a question mark (?) and will have icons for Resources above them Exploring this Location will earn you a small amount of those Resources and make it possible to Build on that Location once you unlock some Expansions for your City. Locations are the little diamonds and hexes on the Planet View.
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